Sphere Signals
Progression 4 min readJunk / Common / Uncommon triage for early hours
A brutal early-game keep/salvage/ignore rule keyed to HySphere quality badges so your chests stay useful.

A brutal early-game keep/salvage/ignore rule keyed to HySphere quality badges so your chests stay useful. This Sphere Signal is written against HySphere's live extract (~3,219 items, ~975 creatures, ~2,109 recipes) so the workflow stays tied to real catalog pages.
Junk is almost never worth a dedicated craft trip.
How to use HySphere for this
Quality badges currently label Junk through Legendary (including 38 Epic and 16 Legendary items). Item level is a separate numeric field — sort Gear by level when colors tie.
Build shopping lists from Group → Gear, then verify craft inputs and Dropped by so upgrades are farmable, not aspirational screenshots.
Numbers from the current extract
Quality counts: Common 321, Uncommon 133, Rare 105, Junk 55, Epic 38, Legendary 16, Tool 1
Step-by-step checklist
Run this list once, then keep the relevant catalog filters pinned.
- Filter Items → Gear (or the relevant group)
- Sort/compare by quality and item level
- Open craft cards for input reality checks
- Cross-link to creatures for reagents
- Triage Junk/Common/Uncommon before hoarding
Pitfalls to avoid
Most wasted hours come from skipping one of these.
- Equating color with power without reading item level
- Crafting upgrades you cannot feed with drops
- Ignoring Memory NPC unlock cues
- Skipping post-patch verification
Verify on live catalogs
Open the linked tools after every patch week. Sphere Signals are editorial; numbers live on item, creature, and recipe cards.
Related Sphere Signals
Continue with these adjacent write-ups so one question does not dead-end.
Frequently asked questions
Is Legendary always best?
It is the top rarity badge, but still compare item level, durability, and craft cost.
What is item level?
A numeric gear field separate from quality color — excellent for sorting weapons/armor.
How do I verify after a patch?
Re-open the same item/creature URLs on HySphere after deploy; guides defer to live cards.
Should I keep Junk?
Almost never for dedicated craft trips — salvage or ignore early.
Where are upgrade tickets?
In the small Upgrades primary group — read craft/obtain carefully.
Why cross-link three pages?
Item, creature, and recipe views answer different halves of "how do I get X?"
Does this guide replace the item catalog?
No — use it as a workflow. The Item catalog stays the live source of truth for numbers.