Official hytale.com blog
Hytale news & patch notes
HySphere pulls posts from the official Hytale news feed every few hours — patch notes, hotfixes, previews, and studio updates as soon as they publish.
- Preview
First Look: Chapter 1 and More
Hello everyone, this is Simon, Game Director of Hytale and founder of Hypixel! Today, we are going to take a first look at Chapter 1 and everything around it. Since the Early Access launch, we've been shipping weekly, but we've deliberately held new content back to focus on the game's...
- Patch notes
PRE-RELEASE PATCH NOTES (UPDATE 6)
Hi everyone! Below are the pre-release patch notes for Update 6, which we will update weekly. As always, if you encounter any bugs, you can report them via the in-game bug reporter, and please submit any feedback via the Feedback Request website. Please make sure to note 'pre-release' in your...
- Patch notes
HOTFIXES: UPDATE 5
UPDATE 5: HOTFIXES 0.5.7 July 22, 2026 A security researcher privately reported a flaw in the way the client handled image files (PNGs) that a server sends to your game. On an affected client, a malicious or compromised server could send a specially crafted image that the client mishandled while...
- Patch notes
HYTALE PATCH NOTES - UPDATE 5
Update 5 is out! Headlining the release is the new Trigger Volume Tool for scripting encounters in-game without code, alongside controller support, Server Discovery for browsing community servers, a new Social Sidebar with a friends list and Discord integration! The changelog also has a long list of improvements, fixes, and...
- Modding Updates
Hytale New Worlds Modding Contest: Winner Spotlight!
The results of the Hytale New Worlds Modding Contest have finally been announced! We’d like to take this opportunity to spotlight the well-deserved winners and reflect on this amazing event. This was Hytale’s first modding contest. Our goals were fairly simple, albeit very important: Promote modding and celebrate our modding...
- Patch notes
Pre-Release - Official Server Lists
Server discovery is coming to Hytale Server discovery is an in-game server list for community-run Hytale servers. It gives players one place to browse servers from inside the game instead of having to rely on third-party lists, Discord posts, or word of mouth. Community servers are where many players will...
- Patch notes
PRE-RELEASE PATCH NOTES (UPDATE 5)
Hi, everyone! We are currently working hard on several parts of Hytale's fifth update! Below you will find the pre-release patch notes for Update 5, which will be updated weekly. If you encounter any bugs, you can report them via the in-game bug reporter. Additionally, players can now submit feedback...
- Patch notes
Hytale Patch Notes - Update 4
It's been 10 weeks since early access launched, and this is already our 4th update! There's still a lot of work ahead of us. Our first updates were mostly bug fixes and foundational work. Not the flashiest stuff, but it's necessary. We're reworking major parts of the game, and that...
- Modding Updates
Hytale New Worlds Modding Contest
A QUICK WORD FROM SIMON Hytale is launching its first modding contest with $100,000 in total prizes! We are grateful to our partner in this contest, CurseForge, who will be managing all submissions, moderation and logistics so we can keep our focus on Hytale. My vision has always been that...
- Patch notes
Hytale Patch Notes - Update 3
Hytale's 3rd update is here, four weeks into Early Access! Our release rhythm going forward: weekly pre-release patches for testing, bundled into a stable update every 2 to 6 weeks once things feel solid.Beyond regular updates, we're building chapters, larger content drops that unfold the Cursebreaker arc in Exploration Mode....
- Dev Blog/Tech Explainer
NPC Technical Rundown
Hello everyone! This post is going to briefly cover some topics relating to Hytale's NPC framework, its current state, how it looks, and where we want to take it. Some of the content might be a bit more technical, so feel free to skip through or skim the parts that...
- Patch notes
Hotfixes: January 2026
HotfixesJanuary 28, 2026PerformanceFixed shadow display issuesReduced stuttering and input lag on NVIDIA graphics cardsStabilityFixed several crashes, including ones related to weather, armor equipping, and disconnectingImproved login reliability and server stabilityGameplayFixed compass not pointing to the correct locationImproved block placing in creativeImproved teleporter logic to prevent infinitely teleportingFixed crossbow misfires and...
- Patch notes
Hytale Patch Notes - Update 2
Cosmetics & CustomizationNew Avatar customization options have been added for everyone.Bandit Mask + Side Knot (Variant)Blindfold + Thick (Variant)Bandage Blindfold + Thick, Left Eye, Right Eye (Variants)Vampire MouthCute MouthOrc MouthAdded white color to fantasy cotton cosmetic colorsUpdated visuals for the following haircuts:Single Side PigtailHair Stick BunSimple BobcutFighter BunsSmart ElvenWindsweptAdded new...
- Patch notes
Hytale Patch Notes - Update 1
Hytale Patch Notes - Update 1Welcome to the first Hytale update! Today, we are releasing new content alongside a range of fixes and quality-of-life improvements. We are committed to maintaining a rapid patching cadence to address issues and improve the game as quickly as possible.World & EnvironmentAdded dinosaurs and other...
- Game Updates
Hytale is finally here!
Hytale is finally here!The moment has arrived, Hytale is releasing into Early Access today!When we reacquired Hytale last November and became an independent studio, we promised to launch without any delays, and we are keeping that promise. The game is currently in Early Access in its truest form: unpolished and...
- Narrative/Lore
A look at Hytale's Lore and Philosophy
Hi everyone! I'm Joe, holder of the keys to Hytale's lore vault, and I'm going to take a few minutes to talk about our approach to narrative and lore, as well as to try to set or reset some expectations around it.Before we get stuck in, there's one thing I...
- Dev Blog/Tech Explainer
The Future of World Generation
Hello! I'm Dan, the world generation engineer here at Hytale. Today I'll be joined by Amber, one of our designers. We'll be taking you through our world generator today, through the lenses of engineering and design.In this post, we want to discuss where we are right now and where we're...
- Dev Blog/Tech Explainer
An Introduction to Making Models for Hytale
Hello, I'm Thomas Frick, and I've been art directing Hytale for the past decade.Today, we are so happy to finally share some tips and tricks to get you started on making models in the Style of Hytale.There is so much to say on the topic! Consider this as an introduction...
- Community News
Hytale's 1st FAQ
Hi, I'm Patrick 'Lyall' Derbic, and I'm the Executive Director of Hytale. I'm here today to answer some of the most common questions we've seen online.So without further ado, let's get right into it:Will Hytale be on Steam?No, not initially. We want to spend our time in Early Access working...
Hytale Hardware Requirements
Hytale PC Performance & System RequirementsAs we get closer to launch, many players have asked what kind of hardware Hytale requires. Our goal is clear: make the game broadly accessible while still supporting the scale, simulation, and modability that define Hytale. Remember that we are still working on performance improvements.This...
- Community News
Hytale Early Access: January 13, 2026
Hytale enters early access on January 13, 2026.Pre-purchase opens December 13, 2025.Two weeks ago, we, the original founders, repurchased Hytale, months after it was cancelled. We revived the project, and we are returning to a four-year-old legacy build that had been abandoned. We are personally committing funding for many years...
- Creative Mode
Hytale Creative Mode
Hey everyone! I am Ktar, the Creative Mode engineer on Hytale. I'm excited to show you more about the creative side of Hytale! By swapping to Creative Mode in your world, you can fly around and explore, create, edit, make things explode, and more! We are focused on creating an...
- Modding Updates
Hytale Modding Strategy and Status
Hytale Modding Strategy and StatusHello, I am Slikey (Kevin Carstens), the Technical Director of Hytale.I want to give you a clear, honest overview of where Hytale modding stands today, what you can expect in the short term, and where we're taking this in the long run.This is not a polished...
- Community News
HYTALE IS SAVED!
A new and exciting chapter for Hytale begins today.We are thrilled to announce that we have acquired Hytale from Riot Games. While it didn't make sense for them to continue developing it in its existing form, they ultimately wanted what's best for players, and that's for us to eventually play...
Spring 2025 Development Update
Hi! In this update, we're going to take a look at some of the progress we've been making in the first months of 2025, before looking ahead to the aspects of Hytale that we'll be playtesting internally over the course of this year. After that, it's time to finally reveal...
Winter 2024 Development Update
Hello! In this end of year development update we'll be discussing the progress we've made in 2024 and looking ahead to our plans for 2025. We'll catch up on this year's milestones, show the visual progress of the new engine, and take a look at the updated state of our...
Technical Explainer: Powering Up with Launch Pads
Hi everyone! For our second Technical Explainer, we’re going to take a look at our collaborative philosophy through the lens of a key feature in Hytale: launch pads.My name is Anna, and I’m an engineer on the Gameplay team. Our space is particularly interesting because it’s the perfect mix of...
Summer 2024 Development Update
Hello! In today’s development update, we’ll be sharing perspectives from the team on the progress we’ve made in the first half of 2024. These include a first glimpse of our in-development new engine and an overview of the way we’re structuring the development of the game from 2025 onwards. We’ll...
Summer 2024 Technical Explainer: Hytale's Entity Component System
Hello everyone! Today we're going to take a quick peek behind the curtain at some of the technology underpinning Hytale’s engine with a specific focus on one of the frameworks we recently announced: Flecs—a lightweight and powerful entity component system (ECS).Some time ago, we talked about our decision to reboot...
Winter 2023 Development Update
Hello! The team has been making steady progress since our update in the summer. We've been hard at work merging our creative, design and technical efforts into a single team endeavor focused on delivering Hytale. Before we share more, let's recap the last three years of Hytale's development.In the first...
Studio growth and project progress: an update from Noxy and John
Today we're popping out from behind the curtain of secrecy to share a little bit about our growth as a studio and our progress with Hytale. You'll also get a glimpse at the evolution of Orbis from two new pieces of key art! Read on for updates from Hypixel Studios...
Summer 2022 Development Update
Hi everyone! In this year’s summer post, we’re going to provide an update on the far-reaching technical investigations that we’ve been undertaking over the last year. We’ll also share more information about how our vision for Hytale is evolving, take a look at the changing face of Orbis, and introduce...
Winter 2021 Development Update
Hi everyone! Last weekend, we made an appearance on Riot's Undercity Nights livestream to tell the story of Hytale's development. If you missed it, you can watch the whole segment on Riot's YouTube channel!We knew that this presentation was going to reach players that might not have heard of us,...
Summer 2021 Development Update
Hello everyone! In today’s post, we’re going to provide an update on the progress we’ve made in the last six months, explain how our plans for Hytale have evolved, and take a look at some new and updated aspects of the game including weapon-specific combat styles, character customization, and AI.The...
December 2020 Development Update
Hi everybody! Today we’re going to get you up to speed on what’s been going on at Hypixel Studios over the last couple of months and look back over 2020 as a whole. We’re not revealing new features today or talking about launch plans, as we’re deep in production and...
Hytale Fan Art Showcase Vol. 4
Hi everybody! Today we're going to celebrate another set of incredible pieces by the Hytale community. Thank you so much to everyone who has invested their time and energy into making things inspired by our project. It's important to us that Hytale is a game that inspires and empowers its...
Progress Update: August 31 2020
Hi everybody! This month, we're going to reveal a new system that allows plants to grow and spread over time, discuss an upcoming change to the way we deliver new Hytale stuff to you every month, and share some fresh screenshots of the world of Orbis.First things first, however! We’ve...
Progress Update: July 30 2020
Hello everyone! In this blog post, we're going to give you an update on some exciting developments at Hypixel Studios. We've also got a fresh batch of screenshots to share taken across the breadth of Orbis, featuring some never-before-seen environments and creatures!Introducing the Hypixel Studios office!Last month we hit a...
A closer look at landscape generation in Hytale
Hi there! In this post, we're going to take a closer look at Hytale's world generation system - specifically, the various techniques we use to create dramatic, procedurally generated landscapes across each of adventure mode’s zones.We first discussed this topic in January 2019, and you may wish to go back...
Progress Update: May 30 2020
Hi everybody! In this post, we’re going to explore some of the under-the-hood improvements we’ve made to Hytale’s character customization system - changes that expand the range of characters you’ll be able to create both in-game and through the use of Hytale’s modding tools. We’re also going to take a...
Progress Update: April 30 2020
Hello! In this post, we're going to unveil some of the improvements that we've made to the adventure mode user interface and equipment system, demonstrate what's possible with new angled roof blocks, and finish up with a brand new piece of music from the Hytale soundtrack.It's been a busy, exciting...
Entering a new era for Hypixel Studios: an announcement from Simon and Noxy
Today we have a major announcement to make about the future of Hypixel Studios. Simon and Noxy have each written letters to the community to reveal the next steps that we’ll be taking as a team, and to explain what this means for Hytale itself.SimonToday, we’re making a major announcement...
Announcement FAQ: April 16 2020
Hi everyone! This FAQ is intended to answer questions arising from our recent set of announcements. If you haven’t done so already, please read these letters to the community from Simon and Noxy for important information about our new relationship with Riot Games and what it means for Hytale!It’s our...
Progress Update: March 26 2020
Hi, everyone! In this progress update, we're going to welcome some new developers to the Hypixel Studios team, show off some recent prefabs and points of interest from later in adventure mode, and show the progress that is being made with Hytale’s AI system. Today, we’re also releasing a new...
Hytale Fan Art Showcase Vol. 3
Hi, everyone! In addition to today's progress update, we're going to show off another batch of amazing community artwork. Thank you to everybody who has spent time creating things inspired by Hytale - it means a huge amount to all of us on the team. If your work isn't featured...
Inside the Hytale foley studio
Foley is the process by which ordinary objects are used to create the sound effects you hear in TV shows, films, and videogames. In this post, we’re going to reveal how Hytale sound designer Kieran Fitzpatrick goes about creating audio for everything from weapon swings to creepy creatures. Consider this...
Progress Update: January 29 2020
Hi, everyone! In this post, we're going to round up a selection of the development activity that has been taking place since the team returned from their holiday break. We'll take a look at some experimental new rendering techniques, take a deep dive into Hytale's upgraded atmospheric audio system, and...
Progress Update: December 12 2019
Hi! At the end of November, we published our first progress update - a smaller round-up of recent development work that included new biomes, farming, and some new creatures. In this post, we're going to give you a glimpse at some of the progress that we've made since, including exciting...
November 2019 development update
Hi, everyone! In this post, we’re going to update you on our future plans for Hytale, discuss the reasons why we’ve been quiet lately, and explain how we’re changing our approach to blog posts in order to ensure that we can be more transparent about the development of the game...
Hytale graphics update
Hytale is based on a custom engine that has been built from scratch over the last four years. This year, our engine developers have continued to upgrade our technology with new features, including real time shadows, improved water effects and bloom, and a host of improvements to rendering and particle...